ActivePresenter 9
ActivePresenter provides all the tools you need for multiple eLearning purposes such as creating interactive slide-based courses, software simulations, assessments, educational games, and training videos.

Saola Animate 3
Create HTML5 animations and interactive content which run on any platform and device without coding skills.

uPresenter
Next-Generation Interactive eLearning Platform
Create interactive presentations, quizzes, and dynamic learning experiences with real-time collaboration, seamless public sharing, and powerful reporting features.

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Screencasting & eLearning
Customer Training: A Strategic Investment for Long-term Business Growth
In the dynamic landscape of business, organizations strive to provide exceptional products and services to their customers. However, the journey doesn’t end with the sale. To truly succeed in today’s competitive marketplace, businesses recognize the critical importance of customer training.
6 Best Sites to Download Free Vector Images
Are you tired of searching for free vector graphics to upgrade your website look? If so, here are the 6 best sites for free vector image download that may cover everything you need.
How to Write Great ChatGPT Prompts (With Examples)
We always can leverage ChatGPT to reduce your brain work, but sometimes the provided answer is not up to our expectations. How to avoid general answers from ChatGPT? It all starts with how you write your prompts. You only have to take these then plug & play!
HTML5 Animation
Creating Timeline Labels
Timeline labels mark important points on the timeline. They serve as bookmarks to which you can refer later. This tutorial shows you how to create and use timeline labels.
Using Timeline Triggers to Loop Animation
Looping animation repeats itself as soon as it completes. In Saola Animate, you can easily loop animation using timeline triggers.
Using Timeline Triggers
Besides event actions, timeline triggers are a simple way to add interactivity to your Saola Animate document. In this tutorial, you’ll learn to use timeline triggers to control how the animation plays.