ActivePresenter 10
An AI-powered eLearning authoring tool that streamlines your course creation. An all-in-one eLearning solution to create training videos, software simulations, educational games, and interactive slide-based lessons.

uPresenter
Next-Generation Interactive eLearning Platform
Create interactive presentations, quizzes, and dynamic learning experiences with real-time collaboration, seamless public sharing, and powerful reporting features.

Saola Animate 3
Create HTML5 animations and interactive content which run on any platform and device without coding skills.

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Screencasting & eLearning
Upload Courses, Enroll Users and Track Results in Docebo Learn LMS
Learning Management System (LMS) makes sharing courses, managing learners, and tracking results easier. It’s the reason why LMS is a must in building eLearning content. This blog will teach you how to upload courses, enroll users, and track results in Docebo Learn LMS.
How to Convert PowerPoint (PPT) to Video (with CC, Voiceover, and Text-to-Speech)
You want to convert your PowerPoint (PPT) to a lively MP4 video with ready-made subtitles, your voiceover, or Ms. Google voice? This blog will guide you how to achieve that simply, so make sure to read till the end!
How to Make a Mind Map – A Practical Guide
A mind map is a visually structured way to summarize and organize your thoughts and information into a hierarchy. Mind mapping makes brainstorming, collecting information, recalling, and creating ideas easier.
HTML5 Animation
Creating Timeline Labels
Timeline labels mark important points on the timeline. They serve as bookmarks to which you can refer later. This tutorial shows you how to create and use timeline labels.
Using Timeline Triggers to Loop Animation
Looping animation repeats itself as soon as it completes. In Saola Animate, you can easily loop animation using timeline triggers.
Using Timeline Triggers
Besides event actions, timeline triggers are a simple way to add interactivity to your Saola Animate document. In this tutorial, you’ll learn to use timeline triggers to control how the animation plays.