ActivePresenter 10
An AI-powered eLearning authoring tool that streamlines your course creation. An all-in-one eLearning solution to create training videos, software simulations, educational games, and interactive slide-based lessons.
uPresenter
Next-Generation Interactive eLearning Platform
Create interactive presentations, quizzes, and dynamic learning experiences with real-time collaboration, seamless public sharing, and powerful reporting features.
Saola Animate 3
Create HTML5 animations and interactive content which run on any platform and device without coding skills.
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Screencasting & eLearning
Flex Model: Definition, Benefits and Limitations
The flex model is a type of blended learning that schools, colleges, and other education organizations can use as an alternative to the traditional one. In this model, online learning is the backbone, but learning activities still happen in the classroom.
Why Authoring Tool, Not PPT? 4 Best PowerPoint Alternative Software?
Why do you need better presentation alternative software than PowerPoint? What are the 4 best PowerPoint alternatives to install on your device? Let’s read this post to know how to level up your presentations by using what’s called authoring tools.
Beyond Robotic: Top 5 AI Voice Generators for Natural-Sounding Text-to-Speech
If you are looking for a website that helps you generate speech from text, here is the list of the 5 best AI voice generators that will be worth your consideration.
HTML5 Animation
Creating Timeline Labels
Timeline labels mark important points on the timeline. They serve as bookmarks to which you can refer later. This tutorial shows you how to create and use timeline labels.
Using Timeline Triggers to Loop Animation
Looping animation repeats itself as soon as it completes. In Saola Animate, you can easily loop animation using timeline triggers.
Using Timeline Triggers
Besides event actions, timeline triggers are a simple way to add interactivity to your Saola Animate document. In this tutorial, you’ll learn to use timeline triggers to control how the animation plays.

