ActivePresenter 10
An AI-powered eLearning authoring tool that streamlines your course creation. An all-in-one eLearning solution to create training videos, software simulations, educational games, and interactive slide-based lessons.
uPresenter
Next-Generation Interactive eLearning Platform
Create interactive presentations, quizzes, and dynamic learning experiences with real-time collaboration, seamless public sharing, and powerful reporting features.
Saola Animate 3
Create HTML5 animations and interactive content which run on any platform and device without coding skills.
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Latest from our blog
Screencasting & eLearning
eLearning Lesson Types in Teaching: Top 5 ANYONE Can Create Easily
In this blog post, we’re going to reveal the 5 most common eLearning lesson types in teaching that you can create with surprising ease using ActivePresenter.
SCORM 1.2 vs SCORM 2004: Making the Right Choice
If you’ve ever tried to publish an eLearning course and been faced with a jumble of acronyms like SCORM, xAPI, AICC – don’t panic. You’re not alone. In this blog, we’re diving into a face-off between the two most popular SCORM versions: SCORM 1.2 and SCORM 2004. It’s the ultimate showdown in the LMS universe – and we’re here to help you make an informed decision.
How to Export eLearning Course to SCORM Format: The Ultimate Guide for Beginners
Continuing the SCORM topic, let’s dive deeper into how to export a course to SCORM format and upload it to a LMS as well as the common issues to avoid.
HTML5 Animation
Creating Timeline Labels
Timeline labels mark important points on the timeline. They serve as bookmarks to which you can refer later. This tutorial shows you how to create and use timeline labels.
Using Timeline Triggers to Loop Animation
Looping animation repeats itself as soon as it completes. In Saola Animate, you can easily loop animation using timeline triggers.
Using Timeline Triggers
Besides event actions, timeline triggers are a simple way to add interactivity to your Saola Animate document. In this tutorial, you’ll learn to use timeline triggers to control how the animation plays.

