ActivePresenter 9
ActivePresenter provides all the tools you need for multiple eLearning purposes such as creating interactive slide-based courses, software simulations, assessments, educational games, and training videos.
Saola Animate 3
Create HTML5 animations and interactive content which run on any platform and device without coding skills.
uPresenter
Next-Generation Interactive eLearning Platform
Create interactive presentations, quizzes, and dynamic learning experiences with real-time collaboration, seamless public sharing, and powerful reporting features.
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Screencasting & eLearning
6 SCORM Authoring Tools Worth Watching For (2024 Updated)
Here are worth-watching SCORM authoring tools for both online and desktop-based versions. Fine-tuning conditions before exporting to SCORM are applicable.
Create Multilingual Subtitles for Videos, or eLearning Courses
Suppose that you have English videos, films, or eLearning courses. Then you want them to reach French, Spanish audiences/learners or people all over the world. How? It’s simple. Let’s create multilingual subtitles for them.
Short Attention Span in Child: Causes & How to Deal with
Let’s read this blog to know the causes of short attention span in children, as well as how to deal with this phenomenon properly.
HTML5 Animation
Create Timeline Labels in Saola Animate 3
Timeline labels serve as bookmarks to which you can refer later. You can use a timeline label to mark a specific point in the Timeline pane. Then, use the label to play or pause a timeline at that point using events – actions or triggers.
Add Text Elements in Saola Animate 3
Take a look to learn how to create animated texts with easily customizable font, size, color, spacing and more when creating HTML5 documents.
Introduction to Elements in Saola Animate 3
Saola Animate offers a vast number of element types which you can make use to create engaging and stunning animations. Let’s check them out in today’s tutorial. Moreover, you will find out how to work with elements such as renaming, searching, showing across scenes, and removing elements within a project.