(Last Updated: June 14, 2018)

As a keyframe-based animation tool, Saola Animate lets you create animation keyframes effortlessly. Keep reading to know how.

This tutorial covers:

  1. Creating Animation Keyframes
  2. Adjusting Keyframe Values

Creating Animation Keyframes

Keyframes specify the value of a property at a specific time. They are available throughout the Properties pane to set parameters of any properties that can be changed over time. To create keyframe animations, you need at least two keyframes with different values of the same property. Keyframe animations are formed based on the property change from the start to the end.

Below are three ways to create animation keyframes.

Using the Properties Pane

Use small diamonds next to animatable properties to add keyframes. The keyframe will appear at the Playhead position on the timeline.

Use keyframe diamonds to add keyframes.

Keyframe diamonds also appear in the Timeline pane for any animated properties. Click the Add Keyframe button to add more keyframes to an animated property.

Use keyframe diamonds to add keyframes.

Tip: The best practice is use the keyframe diamonds the Properties pane to add the starting keyframes, then use the diamonds in the Timeline pane for any other keyframes of the same property.

Using the Add Keyframe Menu

Another way to add keyframes is use the Add Keyframe menu which appears when you do either of the following:

  • Select an element > Timeline menu > Add Keyframe.
  • Right-click an element on the Canvas, in the Timeline or the Elements pane > Add Keyframe.

When you point to the Add Keyframe option, a list of available keyframes appears. Select the keyframe you want.

Many keyframes are available to be added.

Creating Animation Keyframes Automatically

In the Auto-Keyframe mode, Saola Animate automatically generates keyframes when you change the element properties. That way, you will save a great deal of time and effort when creating keyframe animations. To turn this mode on, press the K key or click the Auto-Keyframe Mode button in the Timeline pane.

Use Auto-Keyframe mode to generate keyframes automatically.

Adjusting Keyframe Values

The next step after creating keyframes is adjust keyframe values. Do one of the following:

  • In the Properties pane: Adjust the property value using spin boxes, sliders, text fields, etc.

It's easy to adjust keyframe values.

  • In the Timeline pane: Double-click the value to make it editable and adjust it. To finish editing, press ENTER or click any elsewhere outside.

It's easy to adjust keyframe values.

  • On the Canvas: For some certain properties such as Position, Size, and Rotate, you can change the value visually on the Canvas. For example, drag the rotation handle to adjust the Rotate value.

It's easy to adjust keyframe values.

Note:

If you place the Playhead at an existing keyframe and change the property value, the change will affect that keyframe only. Meanwhile, if you place the Playhead at any other timestamps and change the property value, the change will affect all keyframes of the same property animation.

Consider the following animation [Left, duration: 2.5s, value: 200px – 400px].

  • Place the Playhead at the starting/ending keyframe: Place the Playhead at the ending keyframe and change the Left value from 400px to 500px. The element now moves 300px to the right instead of 200px as before. The ending point changes, leading to the change in the space the element moves.

It's easy to adjust keyframe values.

  • Place the Playhead at any other timestamps: Change the Left value to 500px. The element still moves 200px to the right as before, but it now moves from a different position to another different position. The space remains the same while the starting and ending points are shifted to the new positions.

It's easy to adjust keyframe values.

That’s how to create animation keyframes in Saola Animate. Hope that this helps.

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